πŸͺ“ Woodcutting Calculator

OSRS Woodcutting skill calculator β€” enter your own setup, get real numbers.
Components
All agnostic inputs β€” no presets. Type in your own numbers; nothing here is looked up from a hardcoded item list.
Player
Axe
Tree
Bonuses
⚠ These are raw agnostic inputs. Enter values comma-separated (e.g. 2.5, 10, 7) β€” the calculator sums them and applies them to the formulas for you. Check the Special Bonuses section below first β€” if your bonus is already covered there with correct stacking behavior, don't also add it here (it would be double-counted).
XP bonus β€” Visible
Comma-separated percentages. Stacks additively onto XP/hr, not compounded.
XP bonus β€” Invisible
Same as above β€” percentages, comma-separated.
Extra log bonus β€” Visible
Comma-separated flat extra-logs-per-success. Adds to logs/hr only β€” grants no extra XP.
Extra log bonus β€” Invisible
Same as above.
WC level boost β€” Visible
Comma-separated β€” each value is a flat level ("1") or a percent-of-your-level ("5%"). Capped together with your base level at 99.
WC level boost β€” Invisible
Same format. Not capped at 99.
Special Bonuses
Standard OSRS Woodcutting bonuses with their stacking behavior already hardcoded β€” just check what applies to you. This list does not cover every bonus in the game: if yours isn't here, add its value into the matching field in Bonuses above instead.
Logical Factors (Logistics β€” optional)
Defaults to 0 (ignored). Fill in only for a more realistic, non-AFK estimate. Lost time iteratively reduces your achievable rate.
GP Economy
Fetch the live Grand Exchange sell price by item ID, or type one manually. Costs/hr are subtracted from gross GP/h. Output appears in Results.
Reference catalog (independent of the agnostic numbers you typed in Components above) β€” shows what's locked/unlocked at your true level, and the single best known axeΓ—tree combo by computed XP/hr.
Axe Tiers
Gold row = your current true level's single best unlocked axeΓ—tree combo by computed XP/hr.
Axe Lvl req. Extra gate Status XP to unlock Time to unlock
Trees
Tree Lvl req. Extra gate Status XP to unlock Time to unlock
Current Optimal Combo (catalog reference)
Target
Simulated with your current Components (axe/tree numbers) and Bonuses held fixed β€” re-running the full formula pipeline at every intermediate level, not reusing one frozen number.
Level-by-level breakdown
Level XP needed XP/hr at that level Time for this level
Total time to target
β€”
Progression Event Factors
Successful Roll RNG Timers
Final Results
GP Economy
β€”
Save Current Setup
Saves your current Components, Bonuses, and Logistics as a named preset. GP Economy settings are not included.
Saved Presets